2013年4月22日星期一

The AI of Guards Chasing and Searching

I got the task do the enemies'AI which is my favorite part to do.

Chasing is very simple, after you finish the navigation on the map the task will be very easy,Searching takes me more time to do, but it is interesting right now we are super busy, all the engineers had a lot work to do.
so here the code.




2013年4月12日星期五

The basic movement in co-signs

It is very good our new team using the hansoft to give you the task and we can trace the process of our project.

My task is just to finish the basic movement in game.  walk, run, crunch, crawl,

It seems very easy, but we I start doing it, I find out some time if you crunch somewhere you will drop down the floor, this is because the collision in unity if the floor is thin enough, the collision will not happen.And also we you go though the " channel "



I also had done something in pathfinding in our game, we want to put it on our guards'AI, let it be smart to chase our search our thief .

But I have some problems because we had the same class name "Node" in our game code, It will take me some time to fix it and combine our game with the A* pathfinding package to our game .




2013年4月3日星期三

the thinking of GDC

It was excellent in GDC, so many good game companies and wonderful games  had been showed on the GDC. I also take one class for free, haha, I didn't know I can't get in.

I had talked to a lot of companies and also sent out my resume to them. Hope I can get a internship from there.

It is a good chance to get job position in GDC, you need not only force yourself to talk to people even you are waiting in a line and also go to the party , you can get good contact with them.














2013年3月16日星期六

New start

I finally made the decision and I joined the co-signs team. I will try my best to make the game good and
put my idea inside, to our game I had several ideas like this.

First, right now in the game the security camera almost help the player, we need to change it to work as a normal security camera to capture our thief before it get hacked and is under the control of hacker.

Second if we are going to do the multiply player game. I think we need add more player into the game. Right now it seems the hacker's work is very light, so we can let one hacker to help two or three thieves at the same time and the thieves will also work together do the cooperation to finish the game. For example, when one of the thief trapped in somewhere and will get caught by the guards. another thief can make some noise to draw the attention in that way.


2013年3月13日星期三

Sad result

This week is terrible for me, we were told our game did not go though the first gate. I really had paid a lot of efforts inside and I even had some confidence when we finish our presentation.

But we won't let our project die, I already had talked to Zeph and Yuntao, we are going to do it as a side project and we also want to change a lot of features of it, even they are OK to add the FPS part into the game which makes me feel a little bit better.

We were told to move forward and choose another team to join, as I had said, I have little interests in music game. Another team, co-sign   I truly doubted that if I joined that team, I will have no chance to give some ideas on Game design part, I will just be a engineer.

I do not want to think about it right now Let 's forget it








2013年3月1日星期五

The huge presentation

The presentation of today is very good. Zeph had done a wonderful job and We get a lot of good fed-back from the industry people.

More features need to be added into game, we already have all the plan of it, our level-up, CV system, formation




2013年2月24日星期日

Finish the prtotype

Although we had cut a lot features in our game, at least I can say the prototype works good right now.

I had built the basic structure of our game, the Control system, basic movement, pathfinding, Minimap, part of user interface, the gyser trap  and also the our main character - the little dog.

I also help Zeph record a gameplay video and a lot of screenshot to help him finish the powerpoint for the presentation.