2013年4月22日星期一

The AI of Guards Chasing and Searching

I got the task do the enemies'AI which is my favorite part to do.

Chasing is very simple, after you finish the navigation on the map the task will be very easy,Searching takes me more time to do, but it is interesting right now we are super busy, all the engineers had a lot work to do.
so here the code.




2013年4月12日星期五

The basic movement in co-signs

It is very good our new team using the hansoft to give you the task and we can trace the process of our project.

My task is just to finish the basic movement in game.  walk, run, crunch, crawl,

It seems very easy, but we I start doing it, I find out some time if you crunch somewhere you will drop down the floor, this is because the collision in unity if the floor is thin enough, the collision will not happen.And also we you go though the " channel "



I also had done something in pathfinding in our game, we want to put it on our guards'AI, let it be smart to chase our search our thief .

But I have some problems because we had the same class name "Node" in our game code, It will take me some time to fix it and combine our game with the A* pathfinding package to our game .




2013年4月3日星期三

the thinking of GDC

It was excellent in GDC, so many good game companies and wonderful games  had been showed on the GDC. I also take one class for free, haha, I didn't know I can't get in.

I had talked to a lot of companies and also sent out my resume to them. Hope I can get a internship from there.

It is a good chance to get job position in GDC, you need not only force yourself to talk to people even you are waiting in a line and also go to the party , you can get good contact with them.