2013年2月24日星期日

Finish the prtotype

Although we had cut a lot features in our game, at least I can say the prototype works good right now.

I had built the basic structure of our game, the Control system, basic movement, pathfinding, Minimap, part of user interface, the gyser trap  and also the our main character - the little dog.

I also help Zeph record a gameplay video and a lot of screenshot to help him finish the powerpoint for the presentation.





2013年2月22日星期五

Actually we did not need to cut down.

I did not feel happy this week, we had cut down a lot of features in our game,because all the guys on our team is thinking that we can not finish all the features so we must keep our game simple, but I think we have enough time, I had working so hard on this game.I really want this game can go though the first gate and go further. I am worrying about the thing we always just put little task for ourselves, if you did not push ,how you can know you can not do it.I will do my best in this game. The features had been cut in our game include our CV system.And also the formation part and the level up part. I think at least we should keep the level up part alive and finish it before the first big presentation.


I finish the basic movement control and camera and build buildings in our game, and I feel a little bit upset about Wang, because the only work he need to do it is just a simple level design, and When I got the scene file from him and opened it , I found it is totally empty inside. When we asked him about his task, he just said he did not understand the meaning of the task. I want to say you have nearly a week, and you can ask me and Yuntao even in Chinese, but you didn't. That's the problem. Wish we had more thing done next week.








2013年2月20日星期三

A* pathfinding in our game

Because right now our prototype game is building on basic system  which is made by myself, so I try to using the A* pathfinding in Unity to let our dogs can choose the right way, when we send the order. It is so helpful especially you are going to do a RTS game. At first I was wondering about that when some object can destroy on the map and the path will be changed, the A*  pathingfinding can work well or not. It did much better than I thought.



This is the link of the A* pathfinding.
http://arongranberg.com/astar/

2013年2月15日星期五

The second week of our RTS

Hi!!! We get more interesting thing in our game, we put the surviving element into the game.This makes me very happy, because the "homecoming" almost had the same story. And we are going to use the penguins as our characters!! I love it, it is so cute.

Because it is a survival game, the limit resource will be a important part of the game. In our game, there will be only one kind of resource.You need using this kind of energy to build constructor, build your new unit, level up your technology, it will be also your units' ammo and HP . As the time goes, the energy on each units will drop down slowly and when you start moving and other behaves will cost more energy which means the player should make their order correctly and quickly.

This is a interesting feature in our game. everyone likes it and thanks for Roger, we get this basic idea from him.


2013年2月12日星期二

The physics prototype

During the class of this week, we have done a physical prototype and clarify all the things we need to do before the first gate prototype.I love the physical prototype,

Just need to start work, haha



2013年2月9日星期六

The first week of team talk

We kept doing brainstorming this week, and I got something very exciting thing ,our CV system, this can be one of the main mechanics of our game.
So let me explain for your guys right now, haha,so the CV system means the courage value
In our RTS game, every unit will have Influence filed, it will  be a sector ( right now we can think it is a circle and the center will be the position of the unit), if some other units are in this filed, these units will rise their courage value and they can give more damage and their armor will get tougher. but if you are in the influence filed of the enemies it will reduces your courage and your units abilities will drop down. The more close you are, the more influence your unit will have. So you need to change the position of your unit every time, prevent the units surround by the enemies, but your units can not attack during they are moving.Also different  kinds of units have different size of the influence filed.This influence filed will show up in the easy mode but not show up in the hard mode.